CONTROLS
WASD / Arrows move Β·
Mouse aim Β·
hold Left-Click to shoot toward the cursor.
1β4 / Q switch weapon Β·
R reload Β·
G grenade Β·
T lure toy Β·
Right-Click / V knife (always ready, no ammo needed) Β·
F buy / use a station Β·
P pause Β·
M mute.
LURE TOY
A pricey wall-buy ($15,000). Throw it (T) and for 10 seconds every zombie chases the toy instead of you β a clutch panic button. Hold up to 5. Buy-only β never dropped or refilled for free.
THE LOOP
Survive endless rounds. Each round brings more, tougher and faster zombies, with a boss every few rounds.
Hitting and killing zombies earns
points. Spend them at
wall-buys (guns), the
grenade box,
Re-Forge (one powerful one-time upgrade per gun), and
serum machines (permanent perks like Ironhide, Overclock, Mender).
Killing also levels you up β pick a stat upgrade each level (stronger ones unlock as you climb).
Grab
hearts to heal and
power-ups (Max Ammo, Insta-Kill, Double Points, Nuke) dropped by zombies.
THE TOKEN (PLANNED)
HORDE is being built to launch with its own Solana token. The intended design: the
daily leaderboard's top
players earn a share of the token's trading/creator rewards, paid to their wallet β so playing well pays.
Purely-cosmetic items (like profile pictures) would be buyable with the token and
burned, tightening supply.
The token is meant to be the in-game economy and reward engine, wired in from launch. Nothing here is financial advice.